DocumentCode
456540
Title
Stochastic games with branching-time winning objectives
Author
Brazdil, T. ; Brozek, V. ; Forejt, V. ; Kucera, A.
Author_Institution
Fac. of Informatics, Masaryk Univ., Brno
fYear
2006
fDate
12-15 Aug. 2006
Firstpage
349
Lastpage
358
Abstract
We consider stochastic turn-based games where the winning objectives are given by formulae of the branching-time logic PCTL. These games are generally not determined and winning strategies may require memory and or randomization. Our main results concern history-dependent strategies. In particular, we show that the problem whether there exists a history-dependent winning strategy in 1frac12-player games is highly undecidable, even for objectives formulated in the Lscr(F=5/8 ,F=1,F>0,G=1) fragment of PCTL. On the other hand, we show that the problem becomes decidable (and in fact EXPTIME-complete) for the Lscr(F=1,F>0,G=1) fragment of PCTL, where winning strategies require only finite memory. This result is tight in the sense that winning strategies for Lscr(F=1,F>0,G=1,G>0 ) objectives may already require infinite memory
Keywords
decidability; stochastic games; temporal logic; PCTL; branching-time logic; branching-time winning objectives; decidability; finite memory; history-dependent winning strategies; stochastic turn-based games; Computer science; History; Informatics; Logic; Mathematics; Probability distribution; Stochastic processes;
fLanguage
English
Publisher
ieee
Conference_Titel
Logic in Computer Science, 2006 21st Annual IEEE Symposium on
Conference_Location
Seattle, WA
ISSN
1043-6871
Print_ISBN
0-7695-2631-4
Type
conf
DOI
10.1109/LICS.2006.48
Filename
1691246
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