• DocumentCode
    456540
  • Title

    Stochastic games with branching-time winning objectives

  • Author

    Brazdil, T. ; Brozek, V. ; Forejt, V. ; Kucera, A.

  • Author_Institution
    Fac. of Informatics, Masaryk Univ., Brno
  • fYear
    2006
  • fDate
    12-15 Aug. 2006
  • Firstpage
    349
  • Lastpage
    358
  • Abstract
    We consider stochastic turn-based games where the winning objectives are given by formulae of the branching-time logic PCTL. These games are generally not determined and winning strategies may require memory and or randomization. Our main results concern history-dependent strategies. In particular, we show that the problem whether there exists a history-dependent winning strategy in 1frac12-player games is highly undecidable, even for objectives formulated in the Lscr(F=5/8 ,F=1,F>0,G=1) fragment of PCTL. On the other hand, we show that the problem becomes decidable (and in fact EXPTIME-complete) for the Lscr(F=1,F>0,G=1) fragment of PCTL, where winning strategies require only finite memory. This result is tight in the sense that winning strategies for Lscr(F=1,F>0,G=1,G>0 ) objectives may already require infinite memory
  • Keywords
    decidability; stochastic games; temporal logic; PCTL; branching-time logic; branching-time winning objectives; decidability; finite memory; history-dependent winning strategies; stochastic turn-based games; Computer science; History; Informatics; Logic; Mathematics; Probability distribution; Stochastic processes;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Logic in Computer Science, 2006 21st Annual IEEE Symposium on
  • Conference_Location
    Seattle, WA
  • ISSN
    1043-6871
  • Print_ISBN
    0-7695-2631-4
  • Type

    conf

  • DOI
    10.1109/LICS.2006.48
  • Filename
    1691246