DocumentCode
457315
Title
3D Object Digitization: Majority Interpolation and Marching Cubes
Author
Stelldinger, Peer ; Latecki, Longin Jan
Author_Institution
University of Hamburg, Germany
Volume
2
fYear
2006
fDate
20-24 Aug. 2006
Firstpage
1173
Lastpage
1176
Abstract
In a previous paper we showed that a 3D object can be digitized without changing the topology if the object is r-regular and if the reconstruction method fulfills certain requirements. In this paper we give two important examples for such reconstruction methods. First, we introduce Majority Interpolation, an algorithm to interpolate sampling points at doubled resolution such that topological ambiguities are resolved. Second, we show how the well-known Marching Cubes algorithm has to be modified such that it is topology preserving. This is the first approach of digitizing 3D objects which guarantees topology preservation for voxel-based or polygonal surface-based reconstructions.
Keywords
Digital images; Geometry; Image analysis; Image reconstruction; Interpolation; Pattern recognition; Reconstruction algorithms; Sampling methods; Surface reconstruction; Topology;
fLanguage
English
Publisher
ieee
Conference_Titel
Pattern Recognition, 2006. ICPR 2006. 18th International Conference on
ISSN
1051-4651
Print_ISBN
0-7695-2521-0
Type
conf
DOI
10.1109/ICPR.2006.29
Filename
1699418
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