DocumentCode
462172
Title
Inverse Skinning
Author
Meredith, M. ; Maddock, S.
Author_Institution
Dept. of Comput. Sci., Sheffield Univ., Sheffield
fYear
2006
fDate
29-30 Nov. 2006
Firstpage
163
Lastpage
172
Abstract
Skinning is the name given to the technique whereby a polygon skin is derived from an underlying articulating skeleton. We reverse this process, starting with a collection of points positioned on the surface of a character and then generating an underlying skeleton using a constrained optimisation approach. We call this inverse skinning. The surface data is collected from an optical motion capture system, but could also be derived from other capture processes. The technique presented is tolerant to erroneous data and is suitable for streaming datasets due to the per- frame nature of the process.
Keywords
computational geometry; computer animation; image motion analysis; image thinning; optical images; optimisation; animated hierarchy; constrained optimisation approach; inverse skinning technique; optical motion capture system; polygon skin; skeleton generation; surface data collection;
fLanguage
English
Publisher
iet
Conference_Titel
Visual Media Production, 2006. CVMP 2006. 3rd European Conference on
Conference_Location
London
ISSN
0537-9989
Print_ISBN
978-0-86341-729-0
Type
conf
Filename
4156024
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