• DocumentCode
    46448
  • Title

    Game theoretic D2D content dissemination in 4G cellular networks

  • Author

    Antonopoulos, Antonios ; Kartsakli, Elli ; Verikoukis, Christos

  • Author_Institution
    Telecommun. Technol. Centre of Catalonia, Castelldefels, Spain
  • Volume
    52
  • Issue
    6
  • fYear
    2014
  • fDate
    Jun-14
  • Firstpage
    125
  • Lastpage
    132
  • Abstract
    The widespread proliferation of mobile devices has motivated Device-to-Device (D2D) communications as a means of cell offloading toward better Quality of Service (QoS) and higher energy efficiency. Although Wi-Fi networks have the lion´s share regarding the D2D communications in the unlicensed spectrum, it is uncertain whether they constitute the best option as technology evolves. In particular, the increasing transmission data rates, the novel interference cancelation techniques, as well as the potential of centralized network support, stress the need for new Medium Access Control (MAC) protocols, especially in content dissemination scenarios where all nodes share the same goal. In this article we study the suitability of Wi-Fi technology in content dissemination scenarios with multiple available source nodes, and we propose two energy-aware game theoretic MAC strategies (a distributed and a network-assisted) as possible alternatives. Our simulation results show the effectiveness and the flexibility of our proposed solutions, highlighting the necessity for new MAC designs.
  • Keywords
    4G mobile communication; access protocols; game theory; wireless LAN; 4G cellular networks; D2D communications; MAC designs; MAC protocols; QoS; Wi-Fi networks; Wi-Fi technology; centralized network support; content dissemination scenarios; device-to-device communications; energy-aware game theoretic MAC strategies; game theoretic D2D content dissemination; interference cancelation techniques; medium access control; mobile devices; proliferation; quality of service; transmission data rates; unlicensed spectrum; Energy efficiency; Games; IEEE 802.11 Standards; Mobile handsets; Peer-to-peer computing; Quality of service; Smart phones; Wireless communication;
  • fLanguage
    English
  • Journal_Title
    Communications Magazine, IEEE
  • Publisher
    ieee
  • ISSN
    0163-6804
  • Type

    jour

  • DOI
    10.1109/MCOM.2014.6829954
  • Filename
    6829954