• DocumentCode
    46568
  • Title

    STEAM-Powered Computing Education: Using E-Textiles to Integrate the Arts and STEM

  • Author

    Peppler, K.

  • Author_Institution
    Indiana Univ., Bloomington, IN, USA
  • Volume
    46
  • Issue
    9
  • fYear
    2013
  • fDate
    Sep-13
  • Firstpage
    38
  • Lastpage
    43
  • Abstract
    Incorporating novel, cross-disciplinary technologies such as e-textiles in computing education can broaden participation, particularly by women, and improve learning outcomes.
  • Keywords
    art; computer science education; textiles; wearable computers; STEAM-powered computing education; STEM fields; arts; cross-disciplinary technologies; e-textiles; learning outcome; science-technology-engineering-mathematics fields; Art; Computer science education; Education; Gender issues; Textile industry; Wearable computing; Arduino; LilyPad; STEAM; STEM; computing design; computing education; e-textiles; gender and computing; wearable computing; women in computing;
  • fLanguage
    English
  • Journal_Title
    Computer
  • Publisher
    ieee
  • ISSN
    0018-9162
  • Type

    jour

  • DOI
    10.1109/MC.2013.257
  • Filename
    6562697