DocumentCode :
46568
Title :
STEAM-Powered Computing Education: Using E-Textiles to Integrate the Arts and STEM
Author :
Peppler, K.
Author_Institution :
Indiana Univ., Bloomington, IN, USA
Volume :
46
Issue :
9
fYear :
2013
fDate :
Sep-13
Firstpage :
38
Lastpage :
43
Abstract :
Incorporating novel, cross-disciplinary technologies such as e-textiles in computing education can broaden participation, particularly by women, and improve learning outcomes.
Keywords :
art; computer science education; textiles; wearable computers; STEAM-powered computing education; STEM fields; arts; cross-disciplinary technologies; e-textiles; learning outcome; science-technology-engineering-mathematics fields; Art; Computer science education; Education; Gender issues; Textile industry; Wearable computing; Arduino; LilyPad; STEAM; STEM; computing design; computing education; e-textiles; gender and computing; wearable computing; women in computing;
fLanguage :
English
Journal_Title :
Computer
Publisher :
ieee
ISSN :
0018-9162
Type :
jour
DOI :
10.1109/MC.2013.257
Filename :
6562697
Link To Document :
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