DocumentCode
46568
Title
STEAM-Powered Computing Education: Using E-Textiles to Integrate the Arts and STEM
Author
Peppler, K.
Author_Institution
Indiana Univ., Bloomington, IN, USA
Volume
46
Issue
9
fYear
2013
fDate
Sep-13
Firstpage
38
Lastpage
43
Abstract
Incorporating novel, cross-disciplinary technologies such as e-textiles in computing education can broaden participation, particularly by women, and improve learning outcomes.
Keywords
art; computer science education; textiles; wearable computers; STEAM-powered computing education; STEM fields; arts; cross-disciplinary technologies; e-textiles; learning outcome; science-technology-engineering-mathematics fields; Art; Computer science education; Education; Gender issues; Textile industry; Wearable computing; Arduino; LilyPad; STEAM; STEM; computing design; computing education; e-textiles; gender and computing; wearable computing; women in computing;
fLanguage
English
Journal_Title
Computer
Publisher
ieee
ISSN
0018-9162
Type
jour
DOI
10.1109/MC.2013.257
Filename
6562697
Link To Document