• DocumentCode
    465932
  • Title

    Agent Abilities in a Landmark-based Mapping Model

  • Author

    Schraffenberger, Marc ; Hervé, Jean-Yves

  • Author_Institution
    Rhode Island Univ., Kingston
  • Volume
    3
  • fYear
    2006
  • fDate
    8-11 Oct. 2006
  • Firstpage
    2493
  • Lastpage
    2498
  • Abstract
    We present a landmark-based model for agents to uniquely learn a partial map of an unknown environment. Our definition of landmark recognition and agent abilities allow different agents to construct different maps. We define landmarks in terms of feature sets that tie the various agent abilities into the landmark recognition process. The ultimate goal of having agents learn partial and unique maps is to promote different behavioral outcomes from higher level planning. Our implementation focuses on providing unexpected and believable Non-Player Characters (NPC) in modern games.
  • Keywords
    computer games; multi-agent systems; agent abilities; computer games; landmark recognition; landmark-based mapping model; landmark-based model; nonplayer characters; unknown environment; Artificial intelligence; Buildings; Computer science; Cybernetics; Engines; Game theory; Humans; Navigation; Statistics; Trajectory;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Systems, Man and Cybernetics, 2006. SMC '06. IEEE International Conference on
  • Conference_Location
    Taipei
  • Print_ISBN
    1-4244-0099-6
  • Electronic_ISBN
    1-4244-0100-3
  • Type

    conf

  • DOI
    10.1109/ICSMC.2006.385238
  • Filename
    4274244