DocumentCode
465932
Title
Agent Abilities in a Landmark-based Mapping Model
Author
Schraffenberger, Marc ; Hervé, Jean-Yves
Author_Institution
Rhode Island Univ., Kingston
Volume
3
fYear
2006
fDate
8-11 Oct. 2006
Firstpage
2493
Lastpage
2498
Abstract
We present a landmark-based model for agents to uniquely learn a partial map of an unknown environment. Our definition of landmark recognition and agent abilities allow different agents to construct different maps. We define landmarks in terms of feature sets that tie the various agent abilities into the landmark recognition process. The ultimate goal of having agents learn partial and unique maps is to promote different behavioral outcomes from higher level planning. Our implementation focuses on providing unexpected and believable Non-Player Characters (NPC) in modern games.
Keywords
computer games; multi-agent systems; agent abilities; computer games; landmark recognition; landmark-based mapping model; landmark-based model; nonplayer characters; unknown environment; Artificial intelligence; Buildings; Computer science; Cybernetics; Engines; Game theory; Humans; Navigation; Statistics; Trajectory;
fLanguage
English
Publisher
ieee
Conference_Titel
Systems, Man and Cybernetics, 2006. SMC '06. IEEE International Conference on
Conference_Location
Taipei
Print_ISBN
1-4244-0099-6
Electronic_ISBN
1-4244-0100-3
Type
conf
DOI
10.1109/ICSMC.2006.385238
Filename
4274244
Link To Document