DocumentCode
46679
Title
Serious Gaming for Behavior Change: The State of Play
Author
Schuller, B.W. ; Dunwell, Ian ; Weninger, Felix ; Paletta, Lucas
Volume
12
Issue
3
fYear
2013
fDate
July-Sept. 2013
Firstpage
48
Lastpage
55
Abstract
Serious gaming guides targeted behavior change to improve behaviors in everyday living. This survey of the field focuses on two case studies--one game aims to improve the social behavior of autistic children, and the other helps migrants interact with locals.
Keywords
behavioural sciences computing; handicapped aids; serious games (computing); autistic children; behavior change; migrants; serious gaming guides; social behavior; Affective computing; Behavioral science; Extraterrestrial measurements; Games; Mobile communication; Speech recognition; Training; Ubiquitous computing; affect sensing and analysis; affective computing applications; pervasive computing; serious games;
fLanguage
English
Journal_Title
Pervasive Computing, IEEE
Publisher
ieee
ISSN
1536-1268
Type
jour
DOI
10.1109/MPRV.2013.54
Filename
6562710
Link To Document