DocumentCode
467763
Title
A Simplification Algorithm of View-Dependent Dynamic Multiresolution Terrain Based on Adaptive Quadtree
Author
Liu, Hui-yi
Author_Institution
Hohai Univ., Nanjing
Volume
3
fYear
2007
fDate
19-22 Aug. 2007
Firstpage
1531
Lastpage
1535
Abstract
This paper introduces a simplification algorithm of view-dependent multiresolution terrain based on adaptive quadtree. In order to realize real-time rendering of comparatively complex terrain surface model, the algorithm selectively refines various areas of terrain based on the viewpoint position, and accelerates terrain data simplification with multiresolution level of detail model of uniform grid model. In the proposed algorithm, block is taken as a space unit for large area simplification of terrain model. Meanwhile, grid crack between terrain blocks of different resolution is avoided by vertex inter-dependency. The experiment results show the validity of the algorithm.
Keywords
quadtrees; adaptive quadtree; grid crack; simplification algorithm; vertex inter-dependency; view-dependent dynamic multiresolution terrain; Binary trees; Cybernetics; Displays; Heuristic algorithms; Image resolution; Machine learning; Machine learning algorithms; Solid modeling; Space technology; Surface cracks; Adaptive quadtree; Multiresolution model; Terrain; View-Dependent;
fLanguage
English
Publisher
ieee
Conference_Titel
Machine Learning and Cybernetics, 2007 International Conference on
Conference_Location
Hong Kong
Print_ISBN
978-1-4244-0973-0
Electronic_ISBN
978-1-4244-0973-0
Type
conf
DOI
10.1109/ICMLC.2007.4370388
Filename
4370388
Link To Document