• DocumentCode
    467763
  • Title

    A Simplification Algorithm of View-Dependent Dynamic Multiresolution Terrain Based on Adaptive Quadtree

  • Author

    Liu, Hui-yi

  • Author_Institution
    Hohai Univ., Nanjing
  • Volume
    3
  • fYear
    2007
  • fDate
    19-22 Aug. 2007
  • Firstpage
    1531
  • Lastpage
    1535
  • Abstract
    This paper introduces a simplification algorithm of view-dependent multiresolution terrain based on adaptive quadtree. In order to realize real-time rendering of comparatively complex terrain surface model, the algorithm selectively refines various areas of terrain based on the viewpoint position, and accelerates terrain data simplification with multiresolution level of detail model of uniform grid model. In the proposed algorithm, block is taken as a space unit for large area simplification of terrain model. Meanwhile, grid crack between terrain blocks of different resolution is avoided by vertex inter-dependency. The experiment results show the validity of the algorithm.
  • Keywords
    quadtrees; adaptive quadtree; grid crack; simplification algorithm; vertex inter-dependency; view-dependent dynamic multiresolution terrain; Binary trees; Cybernetics; Displays; Heuristic algorithms; Image resolution; Machine learning; Machine learning algorithms; Solid modeling; Space technology; Surface cracks; Adaptive quadtree; Multiresolution model; Terrain; View-Dependent;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Machine Learning and Cybernetics, 2007 International Conference on
  • Conference_Location
    Hong Kong
  • Print_ISBN
    978-1-4244-0973-0
  • Electronic_ISBN
    978-1-4244-0973-0
  • Type

    conf

  • DOI
    10.1109/ICMLC.2007.4370388
  • Filename
    4370388