• DocumentCode
    470503
  • Title

    Real-Time Rendering of Splashing Stream Water

  • Author

    Chang, Jun-Wei ; Lei, Su Ian Eugene ; Chang, Chun-Fa ; Cheng, Yu-Jung

  • Author_Institution
    Nat. Tsing Hua Univ., Tsing Hua
  • Volume
    1
  • fYear
    2007
  • fDate
    26-28 Nov. 2007
  • Firstpage
    337
  • Lastpage
    340
  • Abstract
    We present a real-time method to simulate and render the turbulent flow and splash of stream water over irregular terrain and with dynamic rigid objects. In order to achieve real-time frame rates, we adopt a GPU-based particle system to perform the simulation, which can simulate interaction between water and dynamic rigid object in real time. We use 2D metaballs with billboards to represent the 3D water surface. Our billboard rendering method does not possess the traditional clipping artifact. Although our proposed method is not a direct physical simulation, the results are empirically plausible and efficient, and especially suitable for interactive graphics application such as computer games.
  • Keywords
    mechanical engineering computing; rendering (computer graphics); turbulence; billboard rendering method; computer games; dynamic rigid object; interactive graphics application; irregular terrain; real-time rendering; splashing stream water; turbulent flow; Computational modeling; Computer graphics; Computer science; Computer simulation; Fluid dynamics; Real time systems; Rendering (computer graphics); Rivers; Surface reconstruction; Water resources;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Intelligent Information Hiding and Multimedia Signal Processing, 2007. IIHMSP 2007. Third International Conference on
  • Conference_Location
    Kaohsiung
  • Print_ISBN
    978-0-7695-2994-1
  • Type

    conf

  • DOI
    10.1109/IIH-MSP.2007.255
  • Filename
    4457558