DocumentCode :
472381
Title :
Modelling IEEE 802.11 DCF in wireless LANs as a dynamic game with incompletely information
Author :
Guopeng Zhang ; Hailin Zhang
Author_Institution :
State Key Lab. of Integrated Services Networks, Univ. Xi´an, Xi´an
fYear :
2008
fDate :
11-12 Jan. 2008
Firstpage :
215
Lastpage :
218
Abstract :
In this paper, a novel game theoretic MAC scheme is proposed to improve the performance of IEEE 802.11 DCF in wireless LANs. The channel contention process between the nodes is modelled as a dynamic game with incompletely information. According to the Nash equilibrium of the game, a novel MAC scheme, called G-DCF, is proposed. Using the G-DCF, each node adjusts its local contention parameters for data transmission to the current game state (i.e. the number of competing nodes), and thereafter updates the game state through the transmission feedbacks. This process is finitely repeated to get the optimal performance. Additionally, to help the idle nodes estimate the game state accurately, a virtual frame scheduling mechanism, called VFS, is developed. The VFS is incorporated into the G-DCF, so an idle node can obtain his equilibrium strategy when he gets ready to transmit real frames. Simulation results show G-DCF can increase the system throughput, decrease the delay bound and frame-loss- rate.
Keywords :
IEEE standards; access protocols; data communication; wireless LAN; IEEE 802.11 DCF; Nash equilibrium; channel contention; data transmission; dynamic game; game theoretic MAC scheme; virtual frame scheduling; wireless LAN;
fLanguage :
English
Publisher :
iet
Conference_Titel :
Wireless, Mobile and Multimedia Networks, 2008. IET International Conference on
Conference_Location :
Beijing
ISSN :
0537-9989
Print_ISBN :
978-0-86341-887-7
Type :
conf
Filename :
4470118
Link To Document :
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