• DocumentCode
    47597
  • Title

    Design of a Virtual Reality Based Adaptive Response Technology for Children With Autism

  • Author

    Lahiri, Uttama ; Bekele, E. ; Dohrmann, E. ; Warren, Zachary ; Sarkar, Niladri

  • Author_Institution
    Electr. Eng. Dept., Indian Inst. of Technol., Gandhinagar, Gandhinagar, India
  • Volume
    21
  • Issue
    1
  • fYear
    2013
  • fDate
    Jan. 2013
  • Firstpage
    55
  • Lastpage
    64
  • Abstract
    Children with autism spectrum disorder (ASD) demonstrate potent impairments in social communication skills including atypical viewing patterns during social interactions. Recently, several assistive technologies, particularly virtual reality (VR), have been investigated to address specific social deficits in this population. Some studies have coupled eye-gaze monitoring mechanisms to design intervention strategies. However, presently available systems are designed to primarily chain learning via aspects of one´s performance only which affords restricted range of individualization. The presented work seeks to bridge this gap by developing a novel VR-based interactive system with Gaze-sensitive adaptive response technology that can seamlessly integrate VR-based tasks with eye-tracking techniques to intelligently facilitate engagement in tasks relevant to advancing social communication skills. Specifically, such a system is capable of objectively identifying and quantifying one´s engagement level by measuring real-time viewing patterns, subtle changes in eye physiological responses, as well as performance metrics in order to adaptively respond in an individualized manner to foster improved social communication skills among the participants. The developed system was tested through a usability study with eight adolescents with ASD. The results indicate the potential of the system to promote improved social task performance along with socially-appropriate mechanisms during VR-based social conversation tasks.
  • Keywords
    eye; medical computing; medical disorders; neurophysiology; paediatrics; virtual reality; ASD; VR-based interactive system; VR-based social conversation tasks; VR-based tasks; autism spectrum disorder; coupled eye-gaze monitoring mechanisms; eye physiological responses; eye-tracking techniques; gaze-sensitive adaptive response technology; real-time viewing patterns; social communication skills; social interactions; social task performance; virtual reality based adaptive response technology; Avatars; Bidirectional control; Measurement; Physiology; Real-time systems; Switches; Variable speed drives; Autism spectrum disorder (ASD); blink rate (BR); eye-tracking; fixation duration (FD); pupil diameter (PD); virtual reality (VR); Adolescent; Autistic Disorder; Biofeedback, Psychology; Equipment Design; Eye Movements; Female; Fixation, Ocular; Humans; Imaging, Three-Dimensional; Interpersonal Relations; Male; Therapy, Computer-Assisted; Treatment Outcome; User-Computer Interface;
  • fLanguage
    English
  • Journal_Title
    Neural Systems and Rehabilitation Engineering, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1534-4320
  • Type

    jour

  • DOI
    10.1109/TNSRE.2012.2218618
  • Filename
    6313918