DocumentCode
476266
Title
Adaptive and cooperative learning for Robocup agents
Author
Kuo, Jong Yih ; Hsieh, Frank
Author_Institution
Dept. of Comput. Sci. & Inf. Eng., Nat. Taipei Univ. of Technol., Taipei
Volume
6
fYear
2008
fDate
12-15 July 2008
Firstpage
3125
Lastpage
3131
Abstract
In this paper, we study several adaptive learning strategies for robot agents in a Robocop game. A Q-learning based method is introduced to learning the mapping among agentpsilas actions. We apply these strategies to improve robotpsilas plan. In order to facilitate the development of shred understanding among game strategies, Pigetpsilas cognitive theory is applied to the use of cooperative learning. This paper uses a RoboCup game to explain our approach.
Keywords
cognitive systems; cooperative systems; intelligent robots; learning systems; mobile robots; multi-robot systems; sport; Q-learning based method; Robocup agents; adaptive learning; cooperative learning; game strategies; mapping learning; robot agents; Cognition; Cognitive robotics; Computer science; Cybernetics; Intelligent agent; Intelligent robots; Machine learning; Process design; Robot sensing systems; Robotics and automation; Adaptive Learning; Cooperative Learning; Intelligent agent;
fLanguage
English
Publisher
ieee
Conference_Titel
Machine Learning and Cybernetics, 2008 International Conference on
Conference_Location
Kunming
Print_ISBN
978-1-4244-2095-7
Electronic_ISBN
978-1-4244-2096-4
Type
conf
DOI
10.1109/ICMLC.2008.4620945
Filename
4620945
Link To Document