DocumentCode
478481
Title
Emotion-Based Synthetic Characters in Games
Author
Huang, Xiangyang ; Peng, Yan
Author_Institution
Coll. of Inf. Eng., Capital Normal Univ., Beijing
Volume
6
fYear
2008
fDate
18-20 Oct. 2008
Firstpage
32
Lastpage
36
Abstract
An emotion-based synthetic character (ESC) is proposed to enhance game entertainment and to highly personalize human-machine communication in games. The model of the ESC integrates emotional system with attention, intention and facial expression system. Forgetting characteristic of human is also simulated to make the ESC be equal to player characters. Fuzzy representation is used to capture the inherent uncertainty of emotion and cognition. As a result, an experiment implements the model.
Keywords
computer games; emotion recognition; face recognition; fuzzy set theory; man-machine systems; emotion-based synthetic characters; emotional system; facial expression; fuzzy representation; game entertainment; human-machine communication; Artificial intelligence; Biological control systems; Biological system modeling; Biological systems; Cognition; Computational modeling; Educational institutions; Humans; Man machine systems; Uncertainty; emotion; game artificial intelligence; nonplayer character; synthetic character;
fLanguage
English
Publisher
ieee
Conference_Titel
Natural Computation, 2008. ICNC '08. Fourth International Conference on
Conference_Location
Jinan
Print_ISBN
978-0-7695-3304-9
Type
conf
DOI
10.1109/ICNC.2008.167
Filename
4667798
Link To Document