• DocumentCode
    478481
  • Title

    Emotion-Based Synthetic Characters in Games

  • Author

    Huang, Xiangyang ; Peng, Yan

  • Author_Institution
    Coll. of Inf. Eng., Capital Normal Univ., Beijing
  • Volume
    6
  • fYear
    2008
  • fDate
    18-20 Oct. 2008
  • Firstpage
    32
  • Lastpage
    36
  • Abstract
    An emotion-based synthetic character (ESC) is proposed to enhance game entertainment and to highly personalize human-machine communication in games. The model of the ESC integrates emotional system with attention, intention and facial expression system. Forgetting characteristic of human is also simulated to make the ESC be equal to player characters. Fuzzy representation is used to capture the inherent uncertainty of emotion and cognition. As a result, an experiment implements the model.
  • Keywords
    computer games; emotion recognition; face recognition; fuzzy set theory; man-machine systems; emotion-based synthetic characters; emotional system; facial expression; fuzzy representation; game entertainment; human-machine communication; Artificial intelligence; Biological control systems; Biological system modeling; Biological systems; Cognition; Computational modeling; Educational institutions; Humans; Man machine systems; Uncertainty; emotion; game artificial intelligence; nonplayer character; synthetic character;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Natural Computation, 2008. ICNC '08. Fourth International Conference on
  • Conference_Location
    Jinan
  • Print_ISBN
    978-0-7695-3304-9
  • Type

    conf

  • DOI
    10.1109/ICNC.2008.167
  • Filename
    4667798