DocumentCode
480685
Title
An Analytical Study of Puzzle Selection Strategies for the ESP Game
Author
Chen, Ling-Jyh ; Wang, Bo-Chun ; Chen, Kuan-Ta ; King, Irwin ; Lee, Jimmy
Volume
1
fYear
2008
fDate
9-12 Dec. 2008
Firstpage
180
Lastpage
183
Abstract
"Human computation" represents a new paradigm of applications that take advantage of people\´s desire to be entertained and produce useful metadata as a by-product. By creating games with a purpose, human computation has shown promise in solving a variety of problems that computer computation cannot currently resolve completely. Using the ESP game as an example, we propose a metric, called system gain, for evaluating the performance of human computation systems, and also use analysis to study the properties of the ESP game. We argue that human computation systems should be played with a strategy. To this end, we implement an optimal puzzle selection strategy (OPSA) based on our analysis to improve human computation. Using a comprehensive set of simulations, we demonstrate that the proposed OPSA approach can effectively improve the system gain of the ESP game, as long as the number of puzzles in the system is sufficiently large.
Keywords
computer games; game theory; meta data; ESP game; human computation; metadata; optimal puzzle selection strategy; system gain; Application software; Computational modeling; Computer science; Electrostatic precipitators; Humans; Information analysis; Information science; Intelligent agent; Performance analysis; Performance gain;
fLanguage
English
Publisher
ieee
Conference_Titel
Web Intelligence and Intelligent Agent Technology, 2008. WI-IAT '08. IEEE/WIC/ACM International Conference on
Conference_Location
Sydney, NSW
Print_ISBN
978-0-7695-3496-1
Type
conf
DOI
10.1109/WIIAT.2008.31
Filename
4740444
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