• DocumentCode
    480685
  • Title

    An Analytical Study of Puzzle Selection Strategies for the ESP Game

  • Author

    Chen, Ling-Jyh ; Wang, Bo-Chun ; Chen, Kuan-Ta ; King, Irwin ; Lee, Jimmy

  • Volume
    1
  • fYear
    2008
  • fDate
    9-12 Dec. 2008
  • Firstpage
    180
  • Lastpage
    183
  • Abstract
    "Human computation" represents a new paradigm of applications that take advantage of people\´s desire to be entertained and produce useful metadata as a by-product. By creating games with a purpose, human computation has shown promise in solving a variety of problems that computer computation cannot currently resolve completely. Using the ESP game as an example, we propose a metric, called system gain, for evaluating the performance of human computation systems, and also use analysis to study the properties of the ESP game. We argue that human computation systems should be played with a strategy. To this end, we implement an optimal puzzle selection strategy (OPSA) based on our analysis to improve human computation. Using a comprehensive set of simulations, we demonstrate that the proposed OPSA approach can effectively improve the system gain of the ESP game, as long as the number of puzzles in the system is sufficiently large.
  • Keywords
    computer games; game theory; meta data; ESP game; human computation; metadata; optimal puzzle selection strategy; system gain; Application software; Computational modeling; Computer science; Electrostatic precipitators; Humans; Information analysis; Information science; Intelligent agent; Performance analysis; Performance gain;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Web Intelligence and Intelligent Agent Technology, 2008. WI-IAT '08. IEEE/WIC/ACM International Conference on
  • Conference_Location
    Sydney, NSW
  • Print_ISBN
    978-0-7695-3496-1
  • Type

    conf

  • DOI
    10.1109/WIIAT.2008.31
  • Filename
    4740444