DocumentCode
480805
Title
Formalizing Multi-state Learning Dynamics
Author
Hennes, Daniel ; Tuyls, Karl ; Rauterberg, Matthias
Author_Institution
Ind. Design Dept., Eindhoven Univ. of Technol., Eindhoven
Volume
2
fYear
2008
fDate
9-12 Dec. 2008
Firstpage
266
Lastpage
272
Abstract
This paper extends the link between evolutionary game theory and multi-agent reinforcement learning to multistate games. In previous work, we introduced piecewise replicator dynamics, a combination of replicators and piecewise models to account for multi-state problems. We formalize this promising proof of concept and provide definitions for the notion of average reward games, pure equilibrium cells and finally, piecewise replicator dynamics. These definitions are general in the number of agents and states. Results show that piecewise replicator dynamics qualitatively approximate multi-agent reinforcement learning in stochastic games.
Keywords
evolutionary computation; learning (artificial intelligence); multi-agent systems; stochastic games; evolutionary game theory; formalizing multistate learning dynamics; multiagent reinforcement learning; piecewise replicator dynamics; stochastic games; Algorithm design and analysis; Employment; Evolution (biology); Game theory; Intelligent agent; Learning automata; Multiagent systems; Piecewise linear techniques; Stochastic processes; Toy industry;
fLanguage
English
Publisher
ieee
Conference_Titel
Web Intelligence and Intelligent Agent Technology, 2008. WI-IAT '08. IEEE/WIC/ACM International Conference on
Conference_Location
Sydney, NSW
Print_ISBN
978-0-7695-3496-1
Type
conf
DOI
10.1109/WIIAT.2008.33
Filename
4740631
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