DocumentCode
480902
Title
GPU-based collision detection between deformable objects
Author
Zhiyuan Zhang ; Xueqing Li ; Lei Wang ; Peng Ma
Author_Institution
School of Computer Science and Technology, Shandong University, Jinan, China, 250101
fYear
2008
fDate
July 29 2008-Aug. 1 2008
Firstpage
560
Lastpage
565
Abstract
We present an efficient algorithm for real time collision detection between complex deformable objects with closed surfaces by using graphics hardware. The algorithm adopts an effective use of the rendering buffers and the occlusion query operation, and can also be applied to detect self-collision. Though our current algorithm has some limitations, it requires neither expensive preprocessing nor complex data structures and is directly applicable to all kinds of models which are ready to render. In contrast to most existing methods, the proposed algorithm is completely implemented in graphics hardware and does not perform time consuming framebuffer readbacks from GPU. This significantly improves the performance, especially in high image resolution.
Keywords
Collision detection; Graphics hardware; Image-based technique;
fLanguage
English
Publisher
iet
Conference_Titel
Visual Information Engineering, 2008. VIE 2008. 5th International Conference on
Conference_Location
Xian China
ISSN
0537-9989
Print_ISBN
978-0-86341-914-0
Type
conf
Filename
4743485
Link To Document