• DocumentCode
    48347
  • Title

    Developing AR APPS

  • Author

    Sangani, Kris

  • Volume
    8
  • Issue
    4
  • fYear
    2013
  • fDate
    May-13
  • Firstpage
    52
  • Lastpage
    55
  • Abstract
    The latest technology craze on mobile devices, augmented reality (AR) has been around for many years, predating the era of the smartphone. AR aims to supplement information in layers on top of an actual image, as seen through a mobile device´s camera. The resultant image can then be displayed on screen. All of this has been made possible thanks to a number of technologies that are now found on smartphones and tablet devices. These include sensors such as accelerometers and GPS, large clear displays with multitouch capabilities, faster processors and graphic processor units (GPUs), and high Internet speeds. These technologies were not specifically designed with AR in mind. Therefore, the concept will present challenges for any app developers working to create useful software that can truly be described as augmented reality. Over the past few years a number of AR apps have been made available for Android and iOS devices. Many of these are primarily marketing-related and AR is seen as an ideal platform. If you want to find the location of the nearest ATM machine, bank or restaurant, for example, then AR can offer a fun and practical way of finding them. GPS-based applications take advantage of the Global Positioning System (GPS) tools already found in your smartphone.
  • Keywords
    augmented reality; mobile computing; AR APPS development; Android; GPS; GPU; accelerometers; augmented reality; faster processors; global positioning system; graphic processor units; iOS devices; mobile device camera; multitouch capabilities; smartphones devices; tablet devices;
  • fLanguage
    English
  • Journal_Title
    Engineering & Technology
  • Publisher
    iet
  • ISSN
    1750-9637
  • Type

    jour

  • DOI
    10.1049/et.2013.0409
  • Filename
    6513383