DocumentCode :
485303
Title :
Research and implementation of real-time rendering algorithm for water surface based on programmable graphics hardware
Author :
Wang Dao-Chen ; Wan Wang-Gen ; Chen Hua-Jie
Author_Institution :
Sch. of Commun. & Inf. Eng., Shanghai Univ., Shanghai
fYear :
2007
fDate :
12-14 Dec. 2007
Firstpage :
375
Lastpage :
377
Abstract :
Real-time rendering water surface with photorealistic effect can improve the photorealism and immersion of the visual realization, is challenging and hot topic in computer graphic. In this paper we present a way to generate and rendering water surface in real-time based on programmable graphics hardware. The way completes the rendering process by realization of water surface modelling and reflection and refraction of water. We model the water surface based on sine wave overlapped, using tow bumping maps to achieve action effect of the water. We realize the reflection, refraction and Fresnel illumination effects with texture mapping. Experimental result shows the algorithm meets the photorealism and real-time requirement very well and can apply to the generation of photorealistic water in visual realization.
Keywords :
computer graphic equipment; geophysics computing; oceanographic techniques; rendering (computer graphics); computer graphics; photorealistic effect; programmable graphics hardware; real-time water surface rendering algorithm; sine wave overlapping; tow bumping map; visual realization immersion; Bump mapping; Programmable graphics hardware; Visual Realization;
fLanguage :
English
Publisher :
iet
Conference_Titel :
Wireless, Mobile and Sensor Networks, 2007. (CCWMSN07). IET Conference on
Conference_Location :
Shanghai
ISSN :
0537-9989
Print_ISBN :
978-0-86341-836-5
Type :
conf
Filename :
4786216
Link To Document :
بازگشت