• DocumentCode
    485374
  • Title

    A method of view-frustum culling with OBB based on Octree

  • Author

    Zhou Jun Wei ; Wan Wang Gen ; Bin, C. ; Lin Ji Chen

  • Author_Institution
    Sch. of Commun. & InformationEngineering, Shanghai Univ., Shanghai
  • fYear
    2007
  • fDate
    12-14 Dec. 2007
  • Firstpage
    680
  • Lastpage
    682
  • Abstract
    View-frustum culling is one of the key technology , which is used in rendering complicated large-scale scene. The rendering efficiency can be improved greatly in this way which makes real-time rendering possible. In this paper, we divide OBBs(Oriented Bounding Box) in the scene graph by Octree. Then, culling efficiency can be improved a lot by Octree structure. The list of viewed-objects can be determined quickly by this search method from macro structure to micro structure. By means of this algorithm, we can avoid detection between all OBBs and view-frustum and improve rendering efficiency.
  • Keywords
    octrees; rendering (computer graphics); large-scale scene; octree structure; oriented bounding box; real-time rendering; rendering efficiency; scene graph; view-frustum culling; OBB(Oriented Bounding Box); Octree; View-frustum culling;
  • fLanguage
    English
  • Publisher
    iet
  • Conference_Titel
    Wireless, Mobile and Sensor Networks, 2007. (CCWMSN07). IET Conference on
  • Conference_Location
    Shanghai
  • ISSN
    0537-9989
  • Print_ISBN
    978-0-86341-836-5
  • Type

    conf

  • Filename
    4786293