Title :
Head Stabilization Shows Visual and Inertial Dependence During Passive Stimulation: Implications for Virtual Rehabilitation
Author :
Wright, W.G. ; Agah, M.R. ; Darvish, K. ; Keshner, Emily A.
Author_Institution :
Dept. of Bioeng., Temple Univ., Philadelphia, PA, USA
Abstract :
Sensorimotor coordination relies on the fine calibration and integration of visual, vestibular, and somatosensory input. Using virtual environments (VE) allows for the dissociation of visual and inertial inputs to manipulate human behavioral outputs. Our goal was to employ VE technology in a novel manner to investigate how head stabilization is affected by spatiotemporal properties of dynamic visual input when combined with passive motion on a linear sled. Healthy adults (n = 12) wore a head-mounted display during naso-occipital sinusoidal horizontal whole body translations while seated. Subjects were secured in a seat with a five-point harness, with the head free to move. Frequency and amplitude of sinusoidal input (i.e., inertial conditions) were set to create overlapping conditions of maximum acceleration or velocity . Four inertial conditions were combined with four visual conditions (VIS). VIS were created so that direction of optic flow either matched direction of passive motion or did not. The effect of near and far fixation distance within the VE was also tested. Head kinematics were collected with a three-axis gyro. Head stability showed a complex interaction dependent on changes in weighting of visual and inertial inputs that changed with the sled driving frequency. Inertial condition affected amplitude (p <; 0.0000) and phase (p <; 0.0000) of head pitch angular velocity. In the absence of visual input, head pitch velocity amplitude increased (p <; 0.01). An interaction effect between inertial and VIS conditions on head yaw occurred in SW (p <; 0.05). There was also a significant interaction of depth of field and inertial condition on amplitude (p <; 0.001) and phase ( p <; 0.05 ) of head yaw velocity in SW, especially during high conditions. We conclude visual flow can organize lateral cervical responses despite being discordant with inertial input. When using VE for rehabilitation, possible unintended, involuntary or reflexive mo- or responses that may not be present in traditional training environments should be taken into consideration.
Keywords :
biomechanics; neurophysiology; patient rehabilitation; somatosensory phenomena; visual perception; dynamic visual input; five-point harness; fixation distance; head kinematics; head pitch angular velocity; head pitch velocity amplitude; head stability; head stabilization; head yaw velocity; head-mounted display; healthy adult; inertial input; lateral cervical response; linear sled; naso-occipital sinusoidal horizontal whole body translation; optic flow; passive motion; passive stimulation; reflexive motor response; sinusoidal input; spatiotemporal property; three-axis gyro; virtual rehabilitation; visual condition; visual flow; Acceleration; Adaptive optics; Angular velocity; Cutoff frequency; Dynamics; Educational institutions; Visualization; Posture; vection; vestibular; virtual reality; Acceleration; Adult; Cues; Female; Head; Head Movements; Humans; Male; Movement; Optic Flow; Physical Stimulation; Postural Balance; User-Computer Interface; Young Adult;
Journal_Title :
Neural Systems and Rehabilitation Engineering, IEEE Transactions on
DOI :
10.1109/TNSRE.2012.2237040