DocumentCode :
504068
Title :
Low-Overhead Texture Mapping on 3D Models
Author :
Merckel, Loic ; Nishida, Toyoaki
Author_Institution :
Dept. of Intell. Sci. & Technol., Kyoto Univ., Kyoto, Japan
Volume :
1
fYear :
2009
fDate :
11-14 Oct. 2009
Firstpage :
128
Lastpage :
133
Abstract :
This paper presents an engine for texturing 3D models from real-world images that implements a novel approach to simplify the user´s interactions when registering images to geometry. Indeed, the number of user´s interactions is significantly reduced and not requiring high precision; in addition, those interactions are simple as it consists only in dragging operations controlled via real time feedbacks. The key idea is to take advantage of a three-dimensional orientation sensor attached to the camera so as to make the object pose estimation simpler. Geometric computation is introduced to implement the idea. Furthermore, with the aim of robustly refining the pose, an adaptation of an existing tracking method is presented. A set of experiments demonstrating the efficiency and practicality of this approach has been conducted.
Keywords :
computational geometry; image registration; image texture; 3D models; geometric computation; image registration; low-overhead texture mapping; real time feedbacks; three-dimensional orientation sensor; tracking method; Cameras; Engines; Feedback; Geometry; Informatics; Information technology; Instruments; Research and development; Robustness; Solid modeling; Lie group; Texture mapping; object modeling; orientation sensor.; pose calculation;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer and Information Technology, 2009. CIT '09. Ninth IEEE International Conference on
Conference_Location :
Xiamen
Print_ISBN :
978-0-7695-3836-5
Type :
conf
DOI :
10.1109/CIT.2009.18
Filename :
5329382
Link To Document :
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