DocumentCode
504457
Title
Personalized adaptive strategies in human-PC learning game
Author
Morizane, Masao ; Nakano, Yukiko ; Shimohara, Katsunori ; Tanev, Ivan
Author_Institution
Grad. Sch. of Eng., Doshisha Univ., Kyoto, Japan
fYear
2009
fDate
18-21 Aug. 2009
Firstpage
2728
Lastpage
2731
Abstract
This paper describes the effect of introducing personalized adaptive strategies into a human-PC interactive learning game. In this game, a computer can execute adaptive strategies according to a user´s performance level. Through simulations with subjects, we verified that we could control the user´s score by changing the computer´s ability. It means that we can identify a user´s ability by referring to the computer´s level, because the computer adapts its ability so that we there should be small deference between the user´s ability and computer´s one.
Keywords
computer aided instruction; computer games; human computer interaction; computer game; human-PC interaction; human-PC learning game; personalized adaptive strategies; Computational modeling; Computer science education; Computer simulation; Displays; Educational institutions; Government; education & game; human-PC interaction; learning game; personalized adaptive strategy;
fLanguage
English
Publisher
ieee
Conference_Titel
ICCAS-SICE, 2009
Conference_Location
Fukuoka
Print_ISBN
978-4-907764-34-0
Electronic_ISBN
978-4-907764-33-3
Type
conf
Filename
5333376
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