• DocumentCode
    504457
  • Title

    Personalized adaptive strategies in human-PC learning game

  • Author

    Morizane, Masao ; Nakano, Yukiko ; Shimohara, Katsunori ; Tanev, Ivan

  • Author_Institution
    Grad. Sch. of Eng., Doshisha Univ., Kyoto, Japan
  • fYear
    2009
  • fDate
    18-21 Aug. 2009
  • Firstpage
    2728
  • Lastpage
    2731
  • Abstract
    This paper describes the effect of introducing personalized adaptive strategies into a human-PC interactive learning game. In this game, a computer can execute adaptive strategies according to a user´s performance level. Through simulations with subjects, we verified that we could control the user´s score by changing the computer´s ability. It means that we can identify a user´s ability by referring to the computer´s level, because the computer adapts its ability so that we there should be small deference between the user´s ability and computer´s one.
  • Keywords
    computer aided instruction; computer games; human computer interaction; computer game; human-PC interaction; human-PC learning game; personalized adaptive strategies; Computational modeling; Computer science education; Computer simulation; Displays; Educational institutions; Government; education & game; human-PC interaction; learning game; personalized adaptive strategy;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    ICCAS-SICE, 2009
  • Conference_Location
    Fukuoka
  • Print_ISBN
    978-4-907764-34-0
  • Electronic_ISBN
    978-4-907764-33-3
  • Type

    conf

  • Filename
    5333376