DocumentCode
508389
Title
To Create Intelligent Adaptive Game Opponent by Using Monte-Carlo for Tree Search
Author
Yang, Jiajian ; Gao, Yuan ; He, Suoju ; Liu, Xiao ; Fu, Yiwen ; Chen, Yang ; Ji, Donglin
Volume
5
fYear
2009
fDate
14-16 Aug. 2009
Firstpage
603
Lastpage
607
Abstract
Adaptive Game AI improves adaptability of opponent AI as well as the challenge level of the game play; as a result the entertainment of game is augmented. The most updated algorithm of MCT (Monte-Carlo for Trees) which perform excellent in computer go can be used to achieve excellent result to control non-player characters (NPCs) in video games. In this paper, the prey and predator game genre of Dead End is used as a test-bed, the basic principle of MCT is presented, and the effectiveness of it sapplication to game AI development is demonstrated. Furthermore, by using the construction of ANN (Artificial Neural Network) trained by the data collected from Monte-Carlo Method, the validation of effectiveness and efficiency of the approach is presented. Finally, an approach of combine both the two techniques is discussed to create the intelligent adaptive game opponent.
Keywords
Application software; Artificial intelligence; Artificial neural networks; Dogs; Games; Helium; Law; Legal factors; Telecommunication computing; Testing; Adaptive Game AI; Dead End; MCT; Monte-Carlo;
fLanguage
English
Publisher
ieee
Conference_Titel
Natural Computation, 2009. ICNC '09. Fifth International Conference on
Conference_Location
Tianjian, China
Print_ISBN
978-0-7695-3736-8
Type
conf
DOI
10.1109/ICNC.2009.710
Filename
5367088
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