DocumentCode
514450
Title
A vertical view of social structure on location-utilized mobile games
Author
Yamakami, Toshihiko
Author_Institution
CTO Office, ACCESS, Tokyo, Japan
Volume
2
fYear
2010
fDate
7-10 Feb. 2010
Firstpage
1655
Lastpage
1659
Abstract
The mobile Internet emerges and penetrates into every day life. The difference between the mobile Internet and the PC Internet is interesting. It is also important to capture the business model differences if any exists. The author focuses location-based game applications to highlight the mobile specific service development issues. The author proposes a framework model to position location-utilized game applications. This provides a good framework how they can address and utilize mobile specific features for the mobile data service engineering.
Keywords
Internet; mobile computing; mobility management (mobile radio); PC Internet; business model; location-utilized mobile games; mobile Internet; mobile data service engineering; mobile specific service development; Bandwidth; Cameras; Data engineering; Fasteners; Global Positioning System; Internet; Mobile handsets; Navigation; Space technology; Telephony;
fLanguage
English
Publisher
ieee
Conference_Titel
Advanced Communication Technology (ICACT), 2010 The 12th International Conference on
Conference_Location
Phoenix Park
ISSN
1738-9445
Print_ISBN
978-1-4244-5427-3
Type
conf
Filename
5440348
Link To Document