DocumentCode :
518754
Title :
Method for simulation of coastal terrain on GPU
Author :
Chen, Jun ; Sheng, Peng ; He, Zhen
Author_Institution :
Dept. of First, Guilin Air Force Acad., Guilin, China
Volume :
4
fYear :
2010
fDate :
27-29 March 2010
Firstpage :
103
Lastpage :
106
Abstract :
The shader in the GPU are widely used to model coastal terrain, but the created terrain are of great similarity and unable to embody the differences of coastal features. To overcome the above disadvantage, we present a new modeling method for created terrain based on sketch map. Through specifying the coastal features type, the proposed modeling method can create according coastal terrain easily. In order to produce realistic looking scenes, we propose a method to implement the reflection and refraction effect of water in the GPU´s shader. The method can easily control the coastal effect. Experiments show that the result graphs are true to nature.
Keywords :
computer graphic equipment; computer graphics; coprocessors; digital simulation; terrain mapping; GPU shader; coastal features; coastal terrain simulation; sketch map; water reflection effect; water refraction effect; Brushes; Character generation; Feature extraction; Image edge detection; Large-scale systems; Layout; Noise generators; Programmable logic arrays; Rivers; Sea measurements; coastal terrain; shader; sketch map;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Advanced Computer Control (ICACC), 2010 2nd International Conference on
Conference_Location :
Shenyang
Print_ISBN :
978-1-4244-5845-5
Type :
conf
DOI :
10.1109/ICACC.2010.5486912
Filename :
5486912
Link To Document :
بازگشت