DocumentCode
522876
Title
A Cross-platform Integration Method for Virtual Reality Applications
Author
Cheng-jun, Chen ; Yun-feng, Wu ; Yi-qi, Zhou
Author_Institution
Sch. of Mech. Eng., Qingdao Technol. Univ., Qingdao, China
Volume
2
fYear
2010
fDate
4-6 June 2010
Firstpage
140
Lastpage
142
Abstract
To solve cross-platform problem of GUI (Graphical User Interface) in virtual reality applications, this paper presented a multi-thread integration method which can embed 3D scene rendered in OpenGL, Vega and OpenGL performer into a cross-platform GUI named FLTK. The presented method provides a source of reference for other cross-platform virtual reality rendering engines to be integrated with FLTK. Based on hardware configuration of an existing graphic workstation, the principles and design flow of stereo display were given. Several experiments were conducted to prove the presented methods to be effective.
Keywords
graphical user interfaces; multi-threading; rendering (computer graphics); three-dimensional displays; virtual reality; 3D scene; FLTK; OpenGL; Vega; cross-platform integration; design flow; graphic workstation; graphical user interface; multithread integration method; stereo display; virtual reality application; virtual reality rendering engine; Application software; Displays; Engines; Graphical user interfaces; Graphics; Layout; Mechanical engineering; Rendering (computer graphics); Virtual reality; Workstations; cross-platform GUI; stereo display; virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Information and Computing (ICIC), 2010 Third International Conference on
Conference_Location
Wuxi, Jiang Su
Print_ISBN
978-1-4244-7081-5
Electronic_ISBN
978-1-4244-7082-2
Type
conf
DOI
10.1109/ICIC.2010.129
Filename
5513886
Link To Document