• DocumentCode
    524197
  • Title

    Research on method of texture database establishing

  • Author

    Lei, Chen ; HaoJin-Liang ; Feng, Zhang ; Jia-Lin, Tian

  • Author_Institution
    Aviation Univ. of Force, Changchun, China
  • Volume
    1
  • fYear
    2010
  • fDate
    22-24 June 2010
  • Abstract
    By the development of computer graphics technology, the effect of scene simulation become more living by using texture, and the real time quality is better. The virtual environment can update with the change of digital map by using texture more efficiency and dynamic which is an important measure to enhance the scene simulating effect, and establishing the texture database is one important way. The conception and method of the texture attribute classification by nature attribute is put forward, and by analyzing season attribute and color attribute of texture, we designed and compiled the texture attribute code, and established the texture database that satisfied auto-creation and update condition, this established the foundation of auto-creation of scene database.
  • Keywords
    computer graphics; computer graphic; digital map; scene simulation; texture attribute classification; texture database; Aerospace simulation; Computational modeling; Computer graphics; Computer simulation; Databases; Earth; Land surface; Layout; Surface texture; Vegetation mapping; scene simulation; texture database;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Education Technology and Computer (ICETC), 2010 2nd International Conference on
  • Conference_Location
    Shanghai
  • Print_ISBN
    978-1-4244-6367-1
  • Type

    conf

  • DOI
    10.1109/ICETC.2010.5529242
  • Filename
    5529242