Title :
Creating “creative class”
Author :
Henno, J. ; Jaakkola, H.
Author_Institution :
Inst. of Inf., Tallinn Univ. of Technol., Tallinn, Estonia
Abstract :
The world of education is changing rapidly: the student contingent is less homogeneous, their previous knowledge and interests differ widely; they are more determined, know what they want and what interests them; many prefer individual work at home with Internet support to “face-to-face” classroom studies; best students, who already work in Information Technology (IT) field have often superior to teacher knowledge of low-level technologies (programming, networking), and are more interested in “general picture” - what is happening, where the IT technology is moving. Here are discussed the changes and shown how we have coped with them on an example of the game programming course.
Keywords :
Internet; computer aided instruction; computer games; computer science education; programming; Internet; creative class; game programming course; information technology; Education; Educational institutions; Educational technology; Electronic mail; IP networks; Informatics; Information technology; Programming profession; Switches; Testing;
Conference_Titel :
MIPRO, 2010 Proceedings of the 33rd International Convention
Conference_Location :
Opatija
Print_ISBN :
978-1-4244-7763-0