DocumentCode :
525236
Title :
Research on three-dimensional roadway roaming system based on engine pattern
Author :
Wang, Yukun ; Liu, Dejian
Author_Institution :
Inst. of Comput. Sci. & Technol., Henan Polytech. Univ., Jiaozuo, China
Volume :
2
fYear :
2010
fDate :
25-27 June 2010
Abstract :
The engine has become the development hypothesized simulation system´s core technologies and the solution, this paper proposed a three-dimensional roadway roaming system, a common roaming architecture model; discussion of the use of the relatively more sophisticated collision detection algorithm, combined with bounding box algorithm and BSP technical processing Three-dimensional roadway system, collision detection. Combined W3C recommended standard SVG to propose the three dimensional roadway system based on the B/S architecture solution concept.
Keywords :
collision avoidance; software architecture; solid modelling; traffic engineering computing; B/S architecture; BSP technical processing; SVG; W3C recommended standard; binary space partition; bounding box algorithm; collision detection algorithm; roaming architecture model; three-dimensional roadway roaming system; Computational modeling; Computer architecture; Computer science; Computer simulation; Engines; Graphics; Object oriented modeling; Resource management; Road accidents; Virtual reality; SVG; design patterns; engine; three-dimensional roadway;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Design and Applications (ICCDA), 2010 International Conference on
Conference_Location :
Qinhuangdao
Print_ISBN :
978-1-4244-7164-5
Electronic_ISBN :
978-1-4244-7164-5
Type :
conf
DOI :
10.1109/ICCDA.2010.5540919
Filename :
5540919
Link To Document :
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