Title :
Implementing mobile phone as a multi-purpose controller using 3D sensor technology
Author :
Kiran, R. Bhagiya ; Patel, Sankita
Author_Institution :
Dept. of Comput. Sci. & Eng., S.V. Nat. Inst. of Technol., Surat, India
Abstract :
The recent research in the game console releases uses the wireless controller or “Wiimote” as the game controller. Nowadays there are a large number of mobile phones which contain 3D motion sensors. Hence, it is possible to create new interesting control schemes for mobile phone as a game controller. In this work, using the Sensor API library available for the Java Micro Edition SDK 3, we present a system which uses mobile phone as remote controller for playing an AI based game on our personal computer via Bluetooth. Apart from that we can also use the mobile phone controller to access or exit our files, control our keyboard, mouse, start and stop other applications. It is a client - server based application which makes use of powerful java technology to achieve this feat. In this paper we also introduce Artificial intelligence based game using FSM and Shortest path Algorithm.
Keywords :
Bluetooth; Java; artificial intelligence; client-server systems; finite state machines; mobile computing; mobile handsets; telecontrol; 3D motion sensors; Bluetooth; Java Micro Edition SDK 3; Sensor API library; Wiimote; artificial intelligence; client-server based application; finite state machines; game consoles; game controller; mobile phones; multipurpose controller; personal computer; remote controller; shortest path algorithm; wireless controller; Artificial intelligence; Bluetooth; Computational modeling; Computer architecture; Mobile communication; Protocols; Three dimensional displays; Artificial intelligence; Bluetooth API; J2ME; Java; Mobile Sensor API; mobile phone;
Conference_Titel :
Computer Science and Information Technology (ICCSIT), 2010 3rd IEEE International Conference on
Conference_Location :
Chengdu
Print_ISBN :
978-1-4244-5537-9
DOI :
10.1109/ICCSIT.2010.5563675