• DocumentCode
    526375
  • Title

    Notice of Retraction
    A 3D non-regular military symbol Deformation method along the Battlefield terrain

  • Author

    Renjie Xu ; Fengxia Li ; Lejian Liao

  • Author_Institution
    Sch. of Comput. Sci. & Technol., Beijing Inst. of Technol., Beijing, China
  • Volume
    6
  • fYear
    2010
  • fDate
    9-11 July 2010
  • Firstpage
    207
  • Lastpage
    211
  • Abstract
    Notice of Retraction

    After careful and considered review of the content of this paper by a duly constituted expert committee, this paper has been found to be in violation of IEEE´s Publication Principles.

    We hereby retract the content of this paper. Reasonable effort should be made to remove all past references to this paper.

    The presenting author of this paper has the option to appeal this decision by contacting TPII@ieee.org.

    Free-Form Deformation (FFD) is an efficient technique for editing the shapes of 3D models, and widely used in the Battlefield Environment Visualization (BEV), computer animation, computer graphics entertainment etc. The basic idea of some famous previous FFD approaches deforms a target 3D model by adjusting some control points of a 3D lattice surrounding the model. It is a tedious work, especially when the lattice contains too many control points. Moreover, how to place the control points of the lattice to make them cover the region of the target model is also a problem, and it is also difficult to keep the geometric measurement for the deformed model. Therefore, in this paper, a novel FFD method without any lattice like structure is proposed by borrowing the idea of non-distortion texture-mapping for freeform surfaces. By using this method, the 3D non-regular military symbol of the deformed model due to a given parametric terrain surface can be predicted easily, so that the user can get his or her desirable results more intuitively and has no necessary to place the control points of a proper lattice. Moreover, since this method is simple, efficient, and has a real-time response, it is more suitable for doing the animation with 3D non-regular military symbol models in the battlefield terrain surface.
  • Keywords
    computational geometry; data visualisation; military computing; real-time systems; 3D nonregular military symbol deformation method; BEV; FFD; battlefield environment visualization; battlefield terrain; computer animation; computer graphics entertainment; free form deformation; geometric measurement; military symbol; Computers; Deformable models; Solid modeling; Three dimensional displays; Battlefield Environment Visualization; animation; battlefield terrain; flattened surface; stereo 3D model deformation;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Science and Information Technology (ICCSIT), 2010 3rd IEEE International Conference on
  • Conference_Location
    Chengdu
  • Print_ISBN
    978-1-4244-5537-9
  • Type

    conf

  • DOI
    10.1109/ICCSIT.2010.5563691
  • Filename
    5563691