DocumentCode
526575
Title
Design of 3D game based on forestry science popularization
Author
Han, Jing-Hua ; Huang, Xin-Yuan
Author_Institution
Sch. of Inf. Sci. & Technol., Beijing Forestry Univ., Beijing, China
Volume
7
fYear
2010
fDate
9-11 July 2010
Firstpage
577
Lastpage
581
Abstract
This paper studies how computer games can be used to popularize the forestry science knowledge and proposes a method of 3D game development based on Virtools platform, which creates 3D models in 3ds max and Maya, then realizes the game functions in Virtools. This paper designs and develops a game based on 3D forest scenes which gets a better balance between knowledge and gameplay. The game enhances the users´ interaction experience by adding the gamepad, and has high referential and practical value. Computer games will play an increasingly important role in the popularization of forestry science.
Keywords
computer games; forestry; user interfaces; virtual reality; 3D forest scenes; 3D game design; 3ds max; Maya; Virtool platform; computer games; forestry science popularization; user interaction; Biological system modeling; Computational modeling; Computers; Educational institutions; Engines; Games; Visualization; Virtools; computer game; foresty science popularization; plant modeling;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Science and Information Technology (ICCSIT), 2010 3rd IEEE International Conference on
Conference_Location
Chengdu
Print_ISBN
978-1-4244-5537-9
Type
conf
DOI
10.1109/ICCSIT.2010.5564618
Filename
5564618
Link To Document