• DocumentCode
    526575
  • Title

    Design of 3D game based on forestry science popularization

  • Author

    Han, Jing-Hua ; Huang, Xin-Yuan

  • Author_Institution
    Sch. of Inf. Sci. & Technol., Beijing Forestry Univ., Beijing, China
  • Volume
    7
  • fYear
    2010
  • fDate
    9-11 July 2010
  • Firstpage
    577
  • Lastpage
    581
  • Abstract
    This paper studies how computer games can be used to popularize the forestry science knowledge and proposes a method of 3D game development based on Virtools platform, which creates 3D models in 3ds max and Maya, then realizes the game functions in Virtools. This paper designs and develops a game based on 3D forest scenes which gets a better balance between knowledge and gameplay. The game enhances the users´ interaction experience by adding the gamepad, and has high referential and practical value. Computer games will play an increasingly important role in the popularization of forestry science.
  • Keywords
    computer games; forestry; user interfaces; virtual reality; 3D forest scenes; 3D game design; 3ds max; Maya; Virtool platform; computer games; forestry science popularization; user interaction; Biological system modeling; Computational modeling; Computers; Educational institutions; Engines; Games; Visualization; Virtools; computer game; foresty science popularization; plant modeling;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Science and Information Technology (ICCSIT), 2010 3rd IEEE International Conference on
  • Conference_Location
    Chengdu
  • Print_ISBN
    978-1-4244-5537-9
  • Type

    conf

  • DOI
    10.1109/ICCSIT.2010.5564618
  • Filename
    5564618