• DocumentCode
    526704
  • Title

    Surface scan voxel coloring: A surface scan algorithm for scene reconstruction by voxel coloring

  • Author

    Singh, Gaurav ; Singh, Avanindra

  • Author_Institution
    triAyaam Labs., triAyaam (P) Ltd., New Delhi, India
  • Volume
    1
  • fYear
    2010
  • fDate
    9-11 July 2010
  • Firstpage
    474
  • Lastpage
    476
  • Abstract
    In this paper we present a new algorithm that extends Seitz and Dyer´s voxel coloring algorithm. This paper explores a method of voxel coloring which scans only the voxels on the surface of 3D reconstructed scene and the voxels of the nearest neighbors of the 3d reconstructed scene. This method reduces significantly the number of voxels to be processed and retaining the accuracy of actual voxel coloring method. With our algorithm, the time complexity rather than being O(n3), reduces to O(number of voxels on the surface of reconstructed scene). The significant advantage of our algorithm can be seen while increasing the number of voxels (or reducing the size of voxels), for greater accuracy of reconstructed results. We present efficiency measurements for comparisons. Our algorithm can also be used with the Voxel coloring method reported in, increasing significantly the speed of the scan.
  • Keywords
    computational complexity; image colour analysis; image reconstruction; 3D reconstructed scene; Dyer voxel coloring algorithm; Seitz voxel coloring algorithm; scene reconstruction; surface scan algorithm; surface scan voxel coloring method; time complexity; Scattering; Three dimensional displays;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Science and Information Technology (ICCSIT), 2010 3rd IEEE International Conference on
  • Conference_Location
    Chengdu
  • Print_ISBN
    978-1-4244-5537-9
  • Type

    conf

  • DOI
    10.1109/ICCSIT.2010.5564958
  • Filename
    5564958