DocumentCode
526704
Title
Surface scan voxel coloring: A surface scan algorithm for scene reconstruction by voxel coloring
Author
Singh, Gaurav ; Singh, Avanindra
Author_Institution
triAyaam Labs., triAyaam (P) Ltd., New Delhi, India
Volume
1
fYear
2010
fDate
9-11 July 2010
Firstpage
474
Lastpage
476
Abstract
In this paper we present a new algorithm that extends Seitz and Dyer´s voxel coloring algorithm. This paper explores a method of voxel coloring which scans only the voxels on the surface of 3D reconstructed scene and the voxels of the nearest neighbors of the 3d reconstructed scene. This method reduces significantly the number of voxels to be processed and retaining the accuracy of actual voxel coloring method. With our algorithm, the time complexity rather than being O(n3), reduces to O(number of voxels on the surface of reconstructed scene). The significant advantage of our algorithm can be seen while increasing the number of voxels (or reducing the size of voxels), for greater accuracy of reconstructed results. We present efficiency measurements for comparisons. Our algorithm can also be used with the Voxel coloring method reported in, increasing significantly the speed of the scan.
Keywords
computational complexity; image colour analysis; image reconstruction; 3D reconstructed scene; Dyer voxel coloring algorithm; Seitz voxel coloring algorithm; scene reconstruction; surface scan algorithm; surface scan voxel coloring method; time complexity; Scattering; Three dimensional displays;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Science and Information Technology (ICCSIT), 2010 3rd IEEE International Conference on
Conference_Location
Chengdu
Print_ISBN
978-1-4244-5537-9
Type
conf
DOI
10.1109/ICCSIT.2010.5564958
Filename
5564958
Link To Document