• DocumentCode
    529303
  • Title

    Towards an objective generation as an autonomous agent architecture

  • Author

    Kanamaru, Ayano ; Hattori, Kiyohiko ; Sato, Hiroyuki ; Takadama, Keiki

  • Author_Institution
    Univ. of Electro-Commun., Tokyo, Japan
  • fYear
    2010
  • fDate
    18-21 Aug. 2010
  • Firstpage
    2763
  • Lastpage
    2768
  • Abstract
    This paper focuses on an autonomy of computer agents and explores its architecture that can generate its objective by itself without being provided by humans. For this purpose, we propose the agent architecture that has the auto-associate memory as the internal factor and the resource limitation as the external factor for generating the objectives of the agent. To evaluate our proposed agent architecture, we apply it to the "fruit game" which is the simple game of guessing a type of fruits, and have revealed the following implications though the intensive simulations: (1) the auto memory association enables the agent to generate the specific objective and (2) the resource limitation is indispensable for generating the objective itself.
  • Keywords
    computer games; content-addressable storage; multi-agent systems; auto associate memory; autonomous agent architecture; computer agent; fruit game; resource limitation; agent; associate memory; autonoy; objective; resouce limitation;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    SICE Annual Conference 2010, Proceedings of
  • Conference_Location
    Taipei
  • Print_ISBN
    978-1-4244-7642-8
  • Type

    conf

  • Filename
    5602533