Title :
3D interactive clothing animation
Author :
Min, Shi ; Tianlu, Mao ; Zhaoqi, Wang
Author_Institution :
Sch. of Control & Comput. Eng., North China Electr. Power Univ., Beijing, China
Abstract :
A framework for clothing animation is developed in this paper. It integrates several key techniques involved in clothing animation. Firstly, an improved mechanical model with real material parameters are used to simulate various types of cloth realistically. Secondly, efficient distance constraints are introduced into our cloth model that effectively limits cloth extensible deformation in the plane without breaking bending deformation. Thirdly, an accelerated algorithm on GPU in collision detection process ensures responsible cloth animation. At last, an interactive system is set up on the three-tier architecture that provides users with some basic functionalities including cloth animation, human model editing and clothing simulation. The interactive editor provides a set of intuitive tools for animators to design a rich variety of human shapes and cloth animation. As a prototype system for clothing animation and virtual dressing, it is fast, reliable and expandable.
Keywords :
clothing industry; computer animation; interactive systems; production engineering computing; 3D interactive clothing animation; GPU; breaking bending deformation; collision detection process; interactive editor; interactive system; mechanical model improvement; real material parameters; three tier architecture; virtual dressing; Animation; Clothing; Computational modeling; Deformable models; Humans; Mathematical model; Solid modeling; cloth animation; constraints model; implicit integration; particle-spring model; virtual dressing;
Conference_Titel :
Computer Application and System Modeling (ICCASM), 2010 International Conference on
Conference_Location :
Taiyuan
Print_ISBN :
978-1-4244-7235-2
Electronic_ISBN :
978-1-4244-7237-6
DOI :
10.1109/ICCASM.2010.5623169