DocumentCode
535077
Title
Texture synthesis based on multiple seed-blocks and support vector machines
Author
Junyu Dong ; Ran Wang ; Xinghui Dong
Author_Institution
Coll. of Inf. Sci. & Eng., Ocean Univ. of China, Qingdao, China
Volume
6
fYear
2010
fDate
16-18 Oct. 2010
Firstpage
2861
Lastpage
2864
Abstract
We introduce a new method for texture synthesis based on multiple seed-blocks and support vector machines (SVM). First the sample texture is used to train the SVM model with class labels assigned to gray levels. During the synthesis process, each time we generate one patch in the left-to-right order in the result texture. The size of each patch is smaller than that of the sample, and we search a seed-block in the already generated patches to ensure the synthesized patch has similar texture characteristics as the sample. Support vector machines are used to generate pixel values within each patch. The advantage of using SVM is that the sample is not required during the synthesis stage since it has been modeled by a linear model. Unlike previous work in, which can only synthesize highly structured texture, the proposed method can successfully synthesize both random and structured textures. It is also extended to synthesize 3D surface texture or Bidirectional Texture Functions (BTF).
Keywords
computational geometry; image classification; image texture; support vector machines; 3D surface texture; SVM; bidirectional texture function; multiple seed block; random texture; structured texture; support vector machine; texture synthesis; Feature extraction; Lighting; Pixel; Support vector machines; Surface texture; Three dimensional displays; Training data; 3D surface texture; cutting curve; multiple seed-blocks; support vector machines; texture synthesis;
fLanguage
English
Publisher
ieee
Conference_Titel
Image and Signal Processing (CISP), 2010 3rd International Congress on
Conference_Location
Yantai
Print_ISBN
978-1-4244-6513-2
Type
conf
DOI
10.1109/CISP.2010.5646815
Filename
5646815
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