DocumentCode
535333
Title
A object surface reflectance data modeling method for isotropic opaque materials
Author
Zou, Ling ; Qi, Yue
Author_Institution
State Key Lab. of Virtual reality Technol. & Syst., Beihang Univ., Beijing, China
Volume
4
fYear
2010
fDate
16-18 Oct. 2010
Firstpage
1610
Lastpage
1614
Abstract
In computer graphics research, the acquisition and modeling of 3D information of real object and the property of surface reflectance is the base of realistic rendering. This paper proposes a robust data acquisition method for surface reflectance and 3D geometric information data. Based on the accurate data acquisition and processing of the initial data, this paper implements a novel method to render realistic surface. We use the acquisition of real reflectance data to generate the BRDF sampling values of real object surface. In order to attain parametric BRDF expression, and complete the surface reflectance modeling, we use sampling values to fit Ward model. Finally, surface realistic rendering is achieved and the experiments verify the effectiveness and verisimilitude of this method.
Keywords
computer graphics; data acquisition; rendering (computer graphics); 3D geometric information data; computer graphics research; data acquisition method; data processing; isotropic opaque materials; object surface reflectance data modeling method; real object 3D information acquisition; real object 3D information modeling; realistic rendering; surface reflectance modeling; Cameras; Computational modeling; Lighting; Reflection; Reflectivity; Solid modeling; Three dimensional displays; Isotropic Materials; Reflectance; Reflectance Data Acquiring; Reflectance Modeling;
fLanguage
English
Publisher
ieee
Conference_Titel
Image and Signal Processing (CISP), 2010 3rd International Congress on
Conference_Location
Yantai
Print_ISBN
978-1-4244-6513-2
Type
conf
DOI
10.1109/CISP.2010.5647703
Filename
5647703
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