• DocumentCode
    54134
  • Title

    Common Visual Pattern Discovery via Directed Graph

  • Author

    Chen Wang ; Kai-Kuang Ma

  • Author_Institution
    Sch. of Electr. & Electron. Eng., Nanyang Technol. Univ., Singapore, Singapore
  • Volume
    23
  • Issue
    3
  • fYear
    2014
  • fDate
    Mar-14
  • Firstpage
    1408
  • Lastpage
    1418
  • Abstract
    A directed graph (or digraph) approach is proposed in this paper for identifying all the visual objects commonly presented in the two images under comparison. As a model, the directed graph is superior to the undirected graph, since there are two link weights with opposite orientations associated with each link of the graph. However, it inevitably draws two main challenges: 1) how to compute the two link weights for each link and 2) how to extract the subgraph from the digraph. For 1), a novel n-ranking process for computing the generalized median and the Gaussian link-weight mapping function are developed that basically map the established undirected graph to the digraph. To achieve this graph mapping, the proposed process and function are applied to each vertex independently for computing its directed link weight by not only considering the influences inserted from its immediately adjacent neighboring vertices (in terms of their link-weight values), but also offering other desirable merits-i.e., link-weight enhancement and computational complexity reduction. For 2), an evolutionary iterative process for solving the non-cooperative game theory is exploited to handle the non-symmetric weighted adjacency matrix. The abovementioned two stages of processes will be conducted for each assumed scale-change factor, experimented over a range of possible values, one factor at a time. If there is a match on the scale-change factor under experiment, the common visual patterns with the same scale-change factor will be extracted. If more than one pattern are extracted, the proposed topological splitting method is able to further differentiate among them provided that the visual objects are sufficiently far apart from each other. Extensive simulation results have clearly demonstrated the superior performance accomplished by the proposed digraph approach, compared with those of using the undirected graph approach.
  • Keywords
    Gaussian processes; computational complexity; directed graphs; evolutionary computation; game theory; iterative methods; matrix algebra; object recognition; Gaussian link-weight mapping function; computational complexity reduction; digraph approach; directed link weight; evolutionary iterative process; generalized median; graph mapping; link-weight enhancement; n-ranking process; neighboring vertices; noncooperative game theory; nonsymmetric weighted adjacency matrix; scale-change factor; undirected graph; visual pattern discovery; visual patterns; Computational modeling; Feature extraction; Game theory; Games; Image recognition; Object recognition; Visualization; $n$-ranking process; Common visual pattern discovery; Gaussian link-weight mapping function; clustering; digraph; directed graph; generalized median; inter-cluster; intra-cluster; link-weight enhancement; non-cooperative game theory; topological splitting; weighted adjacency matrix;
  • fLanguage
    English
  • Journal_Title
    Image Processing, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1057-7149
  • Type

    jour

  • DOI
    10.1109/TIP.2014.2298973
  • Filename
    6705691