• DocumentCode
    54444
  • Title

    Lighting Design for Globally Illuminated Volume Rendering

  • Author

    Yubo Zhang ; Kwan-Liu Ma

  • Author_Institution
    Univ. of California, Davis, Davis, CA, USA
  • Volume
    19
  • Issue
    12
  • fYear
    2013
  • fDate
    Dec. 2013
  • Firstpage
    2946
  • Lastpage
    2955
  • Abstract
    With the evolution of graphics hardware, high quality global illumination becomes available for real-time volume rendering. Compared to local illumination, global illumination can produce realistic shading effects which are closer to real world scenes, and has proven useful for enhancing volume data visualization to enable better depth and shape perception. However, setting up optimal lighting could be a nontrivial task for average users. There were lighting design works for volume visualization but they did not consider global light transportation. In this paper, we present a lighting design method for volume visualization employing global illumination. The resulting system takes into account view and transfer-function dependent content of the volume data to automatically generate an optimized three-point lighting environment. Our method fully exploits the back light which is not used by previous volume visualization systems. By also including global shadow and multiple scattering, our lighting system can effectively enhance the depth and shape perception of volumetric features of interest. In addition, we propose an automatic tone mapping operator which recovers visual details from overexposed areas while maintaining sufficient contrast in the dark areas. We show that our method is effective for visualizing volume datasets with complex structures. The structural information is more clearly and correctly presented under the automatically generated light sources.
  • Keywords
    data visualisation; lighting; rendering (computer graphics); automatic tone mapping operator; back light; depth perception; global light transportation; global shadow; globally illuminated volume rendering; graphics hardware; lighting design; local illumination; multiple scattering; realtime volume rendering; shading effects; shape perception; transfer-function dependent content; view dependent content; volume data visualization; volume visualization; volumetric features; Data visualization; Image color analysis; Light sources; Lighting; Rendering (computer graphics); Volume rendering; Data visualization; Global illumination; Image color analysis; Light sources; Lighting; Rendering (computer graphics); Volume rendering; lighting design; tone mapping; volume rendering; Algorithms; Computer Graphics; Computer-Aided Design; Image Enhancement; Image Interpretation, Computer-Assisted; Imaging, Three-Dimensional; Light; Lighting; Reproducibility of Results; Scattering, Radiation; Sensitivity and Specificity; User-Computer Interface;
  • fLanguage
    English
  • Journal_Title
    Visualization and Computer Graphics, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1077-2626
  • Type

    jour

  • DOI
    10.1109/TVCG.2013.172
  • Filename
    6634193