DocumentCode
548828
Title
Agent-oriented software engineering for graphic adventure modeling
Author
Valcárcel, David Ramos
Author_Institution
Dept. Lenguajes y Sist. Informaticos, ESEI - Univ. of Vigo, Vigo, Spain
fYear
2011
fDate
15-18 June 2011
Firstpage
1
Lastpage
6
Abstract
Nowadays, there is a considerable improvement of development tools in the field of multimedia, although it is not accompanied by the progress in software engineering processes that support it. In the developments based on video games, the concepts used on video games development, are closely related and properly grounded in Agent-Oriented Software Engineering. On this basis, this article presents a modelling process based on the methodology INGENIAS, that gives support to a fun and educational adventure game modelling.
Keywords
computer aided instruction; computer games; computer graphics; multimedia computing; object-oriented programming; software agents; software engineering; INGENIAS; agent-oriented software engineering; educational adventure game; graphic adventure modeling; multimedia; video games; Multimedia communication; Organizations; Programmable logic arrays; Software; Agent-Oriented Software Engineering; Animation; Games; Graphic Adventure; Multimedia;
fLanguage
English
Publisher
ieee
Conference_Titel
Information Systems and Technologies (CISTI), 2011 6th Iberian Conference on
Conference_Location
Chaves
Print_ISBN
978-1-4577-1487-0
Type
conf
Filename
5974271
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