• DocumentCode
    548828
  • Title

    Agent-oriented software engineering for graphic adventure modeling

  • Author

    Valcárcel, David Ramos

  • Author_Institution
    Dept. Lenguajes y Sist. Informaticos, ESEI - Univ. of Vigo, Vigo, Spain
  • fYear
    2011
  • fDate
    15-18 June 2011
  • Firstpage
    1
  • Lastpage
    6
  • Abstract
    Nowadays, there is a considerable improvement of development tools in the field of multimedia, although it is not accompanied by the progress in software engineering processes that support it. In the developments based on video games, the concepts used on video games development, are closely related and properly grounded in Agent-Oriented Software Engineering. On this basis, this article presents a modelling process based on the methodology INGENIAS, that gives support to a fun and educational adventure game modelling.
  • Keywords
    computer aided instruction; computer games; computer graphics; multimedia computing; object-oriented programming; software agents; software engineering; INGENIAS; agent-oriented software engineering; educational adventure game; graphic adventure modeling; multimedia; video games; Multimedia communication; Organizations; Programmable logic arrays; Software; Agent-Oriented Software Engineering; Animation; Games; Graphic Adventure; Multimedia;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Information Systems and Technologies (CISTI), 2011 6th Iberian Conference on
  • Conference_Location
    Chaves
  • Print_ISBN
    978-1-4577-1487-0
  • Type

    conf

  • Filename
    5974271