• DocumentCode
    56341
  • Title

    Efficient 3-D Scene Prefetching From Learning User Access Patterns

  • Author

    Zhong Zhou ; Ke Chen ; Jingchang Zhang

  • Author_Institution
    State Key Lab. of Virtual Reality Technol. & Syst., Beihang Univ., Beijing, China
  • Volume
    17
  • Issue
    7
  • fYear
    2015
  • fDate
    Jul-15
  • Firstpage
    1081
  • Lastpage
    1095
  • Abstract
    Rendering large-scale 3-D scenes on a thin client is attracting increasing attention with the development of the mobile Internet. Efficient scene prefetching to provide timely data with a limited cache is one of the most critical issues for remote 3-D data scheduling in networked virtual environment applications. Existing prefetching schemes predict the future positions of each individual user based on user traces. In this paper, we investigate scene content sequences accessed by various users instead of user viewpoint traces and propose a user access pattern-based 3-D scene prefetching scheme. We make a relationship graph-based clustering to partition history user access sequences into several clusters and choose representative sequences from among these clusters as user access patterns. Then, these user access patterns are prioritized by their popularity and users´ personal preference. Based on these access patterns, the proposed prefetching scheme predicts the scene contents that will most likely be visited in the future and delivers them to the client in advance. The experiment results demonstrate that our user access pattern-based prefetching approach achieves a high hit ratio and outperforms the prevailing prefetching schemes in terms of access latency and cache capacity.
  • Keywords
    image sequences; natural scenes; network computers; rendering (computer graphics); storage management; virtual reality; access latency; cache capacity; hit ratio; large-scale 3D scene rendering; mobile Internet; networked virtual environment applications; relationship graph-based clustering; remote 3D data scheduling; scene clusters; scene content sequences; sequence popularity; thin client; user access pattern learning; user access pattern prioritization; user access pattern-based 3D scene prefetching scheme; user access sequence partitioning; user personal preference; Algorithm design and analysis; Communities; History; Measurement; Prefetching; Three-dimensional displays; Virtual environments; 3-D scenes; networked virtual environment; prefetching; user access patterns;
  • fLanguage
    English
  • Journal_Title
    Multimedia, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1520-9210
  • Type

    jour

  • DOI
    10.1109/TMM.2015.2430817
  • Filename
    7103316