DocumentCode :
566900
Title :
Low-pass filter along ray in texture-based volume rendering
Author :
Li, Qian ; Sun, Chang-hui ; Wang, MeiKe
Author_Institution :
Inst. of Meteorol., PLA Univ. of Sci. & Technol., Nanjing, China
Volume :
1
fYear :
2012
fDate :
25-27 May 2012
Firstpage :
177
Lastpage :
181
Abstract :
A novel low-pass filter method along viewing ray is presented for texture-based volume rendering, and the artifacts for low sampling rate is suppressed effectively in the method. The samples are computed first in programmable vertex processor by graphics processing unit, and then one dimensional low-pass filter is executed on each fragment in programmable fragment processor. With a linear transfer function, the method is better even than pre-integrated volume rendering while high-quality and real time rendering results is achieved, and the experiment results prove that the proposed method can be effectively used in the texture-based volume rendering.
Keywords :
data visualisation; filtering theory; graphics processing units; image sampling; image texture; low-pass filters; rendering (computer graphics); transfer functions; 1D low-pass filter method; 3D data visualization; graphics processing unit; linear transfer function; programmable fragment processor; programmable vertex processor; texture-based volume rendering; Hardware; Image color analysis; Kernel; Low pass filters; Rendering (computer graphics); Transfer functions; 3D texture mapping; Low-pass filter; graphics processing unit; volume rendering;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Science and Automation Engineering (CSAE), 2012 IEEE International Conference on
Conference_Location :
Zhangjiajie
Print_ISBN :
978-1-4673-0088-9
Type :
conf
DOI :
10.1109/CSAE.2012.6272574
Filename :
6272574
Link To Document :
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