DocumentCode :
573382
Title :
Comparing people´s preference on culture-dependent queuing behaviors in a simulated crowd
Author :
Thovuttikul, Sutasinee ; Lala, Divesh ; Van Kleef, Nils ; Ohmoto, Yoshimasa ; Nishida, Toyoaki
Author_Institution :
Grad. Sch. of Inf., Kyoto Univ., Kyoto, Japan
fYear :
2012
fDate :
22-24 Aug. 2012
Firstpage :
153
Lastpage :
162
Abstract :
Difficulties in living in a different culture are caused by different patterns of thinking, feeling and potential actions. People who enter into a new culture or unfamiliar social situation don´t know how to behave toward other people. Queuing is a good example behavior of intercultural interaction in a human crowd. This research aims to develop a system that can help users learn a different culture of nonverbal interaction using a simulated crowd. Users can learn how to engage in interaction or imitate queuing behavior in different styles from a simulated human crowd. The human recognition and body interaction section describe the hypothesis of participants´ acceptance and feedback. The video and interactive-game environment are discussed and the setting example scenario are shown. The comparative discussion shows the interactive-game is cover the participants´ acceptant and feedback. The queuing behavior coding is designed from the posture scoring system. An immersive environment is used for 360 degrees viewing. Learners can observe the agents´ behavior in the scenario via immersive display and can interact with the agents by using their body. The FAtiMA emotion agent architecture is applied in the agent´s behavioral interaction planning. Preliminary work is shown. The result is a variety of styles of the formation of queuing behavior of people from different cultures.
Keywords :
computer games; cultural aspects; digital simulation; interactive systems; multi-agent systems; queueing theory; video signal processing; FAtiMA emotion agent architecture; agent behavioral interaction planning; body interaction; culture-dependent queuing behaviors; human recognition; immersive display; interactive-game environment; intercultural interaction; nonverbal interaction culture; participant acceptance; participant feedback; people preference comparison; posture scoring system; queuing behavior coding; simulated human crowd; video environment; Avatars; Cultural differences; Games; Humans; Learning systems; Torso; Uncertainty;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Cognitive Informatics & Cognitive Computing (ICCI*CC), 2012 IEEE 11th International Conference on
Conference_Location :
Kyoto
Print_ISBN :
978-1-4673-2794-7
Type :
conf
DOI :
10.1109/ICCI-CC.2012.6311141
Filename :
6311141
Link To Document :
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