• DocumentCode
    573979
  • Title

    Serious games for expertise training: Rules in questions

  • Author

    EL Mawas, Nour ; Cahier, Jean-Pierre ; Bénel, Aurélien

  • Author_Institution
    ICD/Tech-Cico, Univ. of Technol. of Troyes, Troyes, France
  • fYear
    2012
  • fDate
    July 30 2012-Aug. 1 2012
  • Firstpage
    18
  • Lastpage
    24
  • Abstract
    We propose the Architecture for Representations, Games, Interactions, and Learning among Experts (ARGILE) for participatory and knowledge - intensive serious games. Faced with the problem of training in the areas of advanced expertise and practices, reference knowledge is neither stabilized nor unanimous, but rather dynamic and continuously evolving. Moreover, the expert does not make decisions based on pre-established recipes, but it is brought to trial and error, to discuss with peers and to discover solutions in complex situations that are proposed. That´s why the rules and the game objects must be easily annotated, discussed and modified by trainers and players themselves. We present in this paper a methodology, tools and technical architecture to design, use and evaluate such serious games. ARGILE allows ensuring the participatory design of the game´s rule and involving debate among designers. We illustrate concretely the ideas presented on two examples related to ongoing projects which uses this architecture for the transmission of complex ideas in sustainability (Defismed project), and for training in action in a crisis situation (Aidcrisis project).
  • Keywords
    computer based training; computer games; ARGILE; Aidcrisis project; Defismed project; architecture for representations games interactions and learning among experts; crisis situation; expertise training; game objects; knowledge-intensive serious games; participatory design; participatory serious games; reference knowledge; technical architecture; Communities; Computer architecture; Computers; Discussion forums; Games; Knowledge engineering; Training; Knowledge Engineering; cooperation; discussion forum; e-training; participation architecture; serious games;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Games (CGAMES), 2012 17th International Conference on
  • Conference_Location
    Louisville, KY
  • Print_ISBN
    978-1-4673-1120-5
  • Type

    conf

  • DOI
    10.1109/CGames.2012.6314545
  • Filename
    6314545