DocumentCode
574010
Title
Building a bi-directional bridge between social presence and interaction in online games
Author
Mansour, Samah S. ; El-Said, Mostafa
Author_Institution
Sch. of Comput. & Inf. Syst., Grand Valley State Univ., Allendale, MI, USA
fYear
2012
fDate
July 30 2012-Aug. 1 2012
Firstpage
202
Lastpage
207
Abstract
While gaming environments represent various forms of interaction, entertainment and dynamism, they create short term interactions and long term relationships. Social presence and social interaction are two major design factors to ensure being involved in online multiplayers games (OMPG). This paper argued that there is a positive relationship between the perception of social interaction and the feeling of social presence in online multiplayer games. For the sake of improving the OMPG experience, the researchers presented and validated a framework called “Mutual Bi-Directional Reinforcement Relationship” that explains the nature of the relationship between social presence and social interaction. The validation process relies on an empirical analysis that focused on studying the relationship between social presence and social interaction. A positive significant relationship was found between the level of the perception of social interaction and the level of the feeling of social presence.
Keywords
computer games; social aspects of automation; bidirectional bridge; gaming environments; long term relationships; mutual bidirectional reinforcement relationship; online games; online multiplayers games; short term interactions; social interaction; social presence; validation process; Bidirectional control; Buildings; Communities; Computers; Educational institutions; Games; Psychology; Multiplayers online games; Social presence; social interaction;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Games (CGAMES), 2012 17th International Conference on
Conference_Location
Louisville, KY
Print_ISBN
978-1-4673-1120-5
Type
conf
DOI
10.1109/CGames.2012.6314576
Filename
6314576
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