DocumentCode :
574971
Title :
Improved rendering algorithm of caustics and shadows based on caustic volume
Author :
Xing, Xiaojin ; Xiao, Shuangjiu ; Li, Haimei
Author_Institution :
Sch. of Software, Shanghai Jiao Tong Univ., Shanghai, China
fYear :
2011
fDate :
Nov. 29 2011-Dec. 1 2011
Firstpage :
219
Lastpage :
222
Abstract :
For transparent objects modeled by triangular mesh, we present an improved rendering algorithm for caustics and shadows based on caustic volume method. Traditional caustic volume algorithm generates caustic volumes for triangles that can be viewed from light source position in accordance with geometrical optics formula. But it only applies to large-scale water. Using subdivision for triangles, our improved algorithm increases the applicability of caustic volume method. Besides, based on the observation that caustic volumes have covered both caustics and shadows region, this algorithm estimates the radiation of caustics and shadows in similar way and generates high-quality caustics and shadows for transparent objects simultaneously.
Keywords :
computational geometry; mesh generation; rendering (computer graphics); caustic volume method; caustics region; geometrical optics formula; large-scale water; light source position; radiation estimation; rendering algorithm; shadows region; triangular mesh; Light sources; Photonics; Ray tracing; Receivers; Rendering (computer graphics); Software algorithms; Solid modeling;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Sciences and Convergence Information Technology (ICCIT), 2011 6th International Conference on
Conference_Location :
Seogwipo
Print_ISBN :
978-1-4577-0472-7
Type :
conf
Filename :
6316607
Link To Document :
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