• DocumentCode
    576847
  • Title

    Mobile Social Game Design from the Perspective of Persuasive Technology

  • Author

    Yamakami, Toshihiko

  • Author_Institution
    Res. & Bus. Dev., ACCESS, Chiba, Japan
  • fYear
    2012
  • fDate
    26-28 Sept. 2012
  • Firstpage
    221
  • Lastpage
    225
  • Abstract
    There is an increasing visibility of the mobile social game business in the landscape of the Internet content business. The analysis of mobile social game design shows many similarities between design guidelines in game design and in persuasive technology. The author examines the design guidelines in persuasive technology in order to find similarities in the design guidelines in game design. He concludes that the best practices in mobile social game design follow the design guidelines in persuasive technology.
  • Keywords
    Internet; computer games; mobile computing; social networking (online); Internet content business; design guidelines; mobile social game business; mobile social game design analysis; persuasive technology; Best practices; Games; Guidelines; Media; Mobile communication; Psychology; game design; mobile social game; persuasive technology;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Network-Based Information Systems (NBiS), 2012 15th International Conference on
  • Conference_Location
    Melbourne, VIC
  • Print_ISBN
    978-1-4673-2331-4
  • Type

    conf

  • DOI
    10.1109/NBiS.2012.72
  • Filename
    6354830