• DocumentCode
    578656
  • Title

    Using computer games in a computer course to improve learning

  • Author

    Liu, Tsung-Yu ; Chu, Yu-Ling ; Tan, Tan-Hsu

  • Author_Institution
    Dept. of Multimedia & Game Sci., Lunghwa Univ. of Sci. & Technol., Taoyuan, Taiwan
  • fYear
    2012
  • fDate
    20-23 Aug. 2012
  • Abstract
    This study investigates how computer games impact on student learning and technology acceptance. A curriculum was designed for college students majoring in Computer Science. Participants included college teachers and students. Two groups of students participated in the learning activities by using gaming and non-gaming methods separately in the course. The proposed computer game helps students engage with learning activities. During the study, learning activities, surveys, and interviews were conducted with students. The evaluation results concerning technology acceptance demonstrate that incorporating gaming methods into the learning process can get better technology acceptance.
  • Keywords
    computer aided instruction; computer games; educational courses; college students; college teachers; computer course; computer games; computer science; learning activities; nongaming methods; student learning; technology acceptance; Computational modeling; Computers; Data structures; Educational institutions; Games; Software; computer game; data structure; game-based learning; simulation;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Teaching, Assessment and Learning for Engineering (TALE), 2012 IEEE International Conference on
  • Conference_Location
    Hong Kong
  • Print_ISBN
    978-1-4673-2417-5
  • Electronic_ISBN
    978-1-4673-2416-8
  • Type

    conf

  • DOI
    10.1109/TALE.2012.6360301
  • Filename
    6360301