DocumentCode
578656
Title
Using computer games in a computer course to improve learning
Author
Liu, Tsung-Yu ; Chu, Yu-Ling ; Tan, Tan-Hsu
Author_Institution
Dept. of Multimedia & Game Sci., Lunghwa Univ. of Sci. & Technol., Taoyuan, Taiwan
fYear
2012
fDate
20-23 Aug. 2012
Abstract
This study investigates how computer games impact on student learning and technology acceptance. A curriculum was designed for college students majoring in Computer Science. Participants included college teachers and students. Two groups of students participated in the learning activities by using gaming and non-gaming methods separately in the course. The proposed computer game helps students engage with learning activities. During the study, learning activities, surveys, and interviews were conducted with students. The evaluation results concerning technology acceptance demonstrate that incorporating gaming methods into the learning process can get better technology acceptance.
Keywords
computer aided instruction; computer games; educational courses; college students; college teachers; computer course; computer games; computer science; learning activities; nongaming methods; student learning; technology acceptance; Computational modeling; Computers; Data structures; Educational institutions; Games; Software; computer game; data structure; game-based learning; simulation;
fLanguage
English
Publisher
ieee
Conference_Titel
Teaching, Assessment and Learning for Engineering (TALE), 2012 IEEE International Conference on
Conference_Location
Hong Kong
Print_ISBN
978-1-4673-2417-5
Electronic_ISBN
978-1-4673-2416-8
Type
conf
DOI
10.1109/TALE.2012.6360301
Filename
6360301
Link To Document