Title :
Emotions in Business Game: Case Study in Desafio Sebrae
Author :
de Bakker, Andre R. ; de M Pacheco, Bernardo ; DIpolitto, Claudio ; Xexéo, Geraldo ; de Souza, Jano
Author_Institution :
Programa de Eng. de Sist. e Comput., UFRJ, Rio de Janeiro, Brazil
Abstract :
This paper focuses in making an emotional and affective analysis of the game Desafio Sebrae, a business game that simulates the management of a virtual company. A survey was conducted in order to discover the emotions and instincts that are most present in the game, and its results were analysed based on the 6-11 Framework. This paper concludes that the "excitement" emotion, a key factor in order to achieve fun, is successfully achieved in the game, mostly due to the high level of competitivity provided in it. Moreover, other aspects of Desafio Sebrae are studied, and aspects with space for improvement are also found.
Keywords :
business data processing; computer games; digital simulation; 6-11 framework; Desafio Sebrae game; business game emotion; emotion discovery; instinct discovery; virtual company management; Avatars; Companies; Educational institutions; Games; business game; desafio sebrae; emotion; instinct; survey;
Conference_Titel :
Games and Digital Entertainment (SBGAMES), 2011 Brazilian Symposium on
Conference_Location :
Salvador
Print_ISBN :
978-1-4673-0797-0
DOI :
10.1109/SBGAMES.2011.27