Title :
A binary classification approach for automatic preference modeling of virtual agents in Civilization IV
Author :
Machado, Marlos C. ; Pappa, Gisele L. ; Chaimowicz, Luiz
Author_Institution :
Dept. of Comput. Sci., Univ. Fed. de Minas Gerais (UFMG), Belo Horizonte, Brazil
Abstract :
Player Modeling tries to model players behaviors and characteristics during a game. When these are related to more abstract preferences, the process is normally called Preference Modeling. In this paper we infer Civilization IV´s virtual agents preferences with classifiers based on support vector machines. Our vectors contain score indicators from agents gameplay, allowing us to predict preferences based on the indirect observations of actions. We model this task as a binary classification problem, allowing us to make more precise inference. In this sense, we leveraged previous approaches that also used kernel machines but relied on different preference levels. Using binary classification and parameter optimization, our method is able to predict some agents preferences with an accuracy of 100%. Moreover, it is also capable of generalizing to different agents, being able to predict preferences of agents that were not used in the training process.
Keywords :
behavioural sciences; computer games; inference mechanisms; pattern classification; software agents; support vector machines; agent gameplay; automatic Civilization IV virtual agent preference modeling; binary classification approach; inference; kernel machines; parameter optimization; player behavior modelling; player characteristics modelling; player modeling; score indicators; support vector machines; training process; Computational modeling; Games; Supervised learning; Support vector machines; Training; Unsupervised learning;
Conference_Titel :
Computational Intelligence and Games (CIG), 2012 IEEE Conference on
Conference_Location :
Granada
Print_ISBN :
978-1-4673-1193-9
Electronic_ISBN :
978-1-4673-1192-2
DOI :
10.1109/CIG.2012.6374151